Koushik Routh
Koushik Routh
CG Generalist / Look Dev Artist
BANGKOK, Thailand

CG Generalist / Assets TD/ Look Dev. Artist focused on 3D Modeling, Texturing, Lighting/Look Dev.

SPECIALITIES:
- 3D Modeling ( Organic & Hard-surface )
- Texture Painting ( Realistic & Stylized )
- Scene assembly.
- Building shading network.
- Look Development/ Grooming.
- Lighting/ Compositing.
- Live Action CG integration

Resume PDF

Skills

CompositingConcept ArtLook DevelopmentRenderingShadingEnvironment ModelingHard Surface ModelingLightingMel ScriptingTexturingFluid SimulationPython ScriptingCloth SimulationHair/Fur Simulation

Software proficiency

Houdini
Houdini
Mari
Mari
Maya
Maya
Nuke
Nuke
Vue
Vue
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
World Machine
World Machine
V-Ray
V-Ray
Redshift
Redshift
anrold
anrold
3ds max
3ds max

Reel

Productions

  • 5892341707a0f
    • Movie
      Kung Fu Traveler 功夫機器俠
    • Year
      2017
    • Role
      Modeling ( Hard surface ), Texturing, Look Development
    • Company
      Basecamp VFX Sdn Bhd
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    • Movie
      Bilal: A New Breed of Hero
    • Year
      2016
    • Role
      Generalist / Look development
    • Company
      Barajoun Entertainment
  • P9179182 b v8 ab
    • TV Production
      Beware the Batman
    • Year
      2013
    • Role
      Sr. Shader / Look Dev. Artist
    • Company
      Xentrix Studios
  • 4800840252 d5aaf60f5b b
    • TV Production
      Marvel Super Heroes 4D
    • Year
      2010
    • Role
      Sr. Texturing Artist
    • Company
      Technicolor India
  • Untitled 1
    • Movie
      LEGO: The Adventures of Clutch Powers
    • Year
      2010
    • Role
      Sr. Texturing Artist
    • Company
      Technicolor India
  • Farmkids poster
    • TV Production
      Farmkids
    • Year
      2008
    • Role
      Sr. Texturing Artist
    • Company
      Technicolor India
  • P186110 b v8 aa
    • TV Production
      Back at the Barnyard
    • Year
      2007
    • Role
      Sr. Texturing Artist
    • Company
      Technicolor India

Experience

  • Look Dev Artist at VHQ Media
    Kuala Lumpur, Malaysia
    March 2017 - August 2017

    Worked on various feature film projects as a Sr. Lighting, Texturing and Look Dev. Artist.

    I have worked closely with the VFX Supervisor and Look Dev Lead for the shows.

  • 3D Rendering Artist at Basecamp VFX
    Kuala Lumpur, Malaysia
    November 2015 - September 2016

    Kung Fu Traveler:

    I got the opportunity to work as a generalist on VFX tv series project.

    Role: Modeling ( Hard surface ) , Texturing, Shading , Lighting and Rendering.

    http://www.imdb.com/title/tt5775194/

  • Generalist at Barajoun Entertainment
    Dubai, United Arab Emirates
    October 2014 - May 2015

    - Environment & Props Modeling / Sculpting / Texturing / shading - Scene Assembly

    - I 've worked closely with the Environment supervisor and Vfx supervisor for the feature film " Bilal".

  • Sr. Shader/ Look Dev. Artist at Xentrix Studios
    Bangalore, India
    June 2012 - November 2013

    I worked as a Lead Look Development Artist for Warner Bros. Tv series " Beware the Batman ".

    www.imdb.com/title/tt2329077/

    http://www.youtube.com/watch?v=4IVJH3stuu0

    - Vehicle ,Prop Surfacing 'n Look Development.

  • Sr. Shader/ Look Dev. Artist at Xentrix Studios
    Bangalore, India
    September 2010 - April 2012

    I was the Lead Sr. Shader Artist and worked closely with the Art director and modelling lead. I used to take

    care of Look Development department.

    Projects:

    Amazing Adventures of Spider-Man

    https://www.universalorlando.com/Rides/Islands-of-Adventure/Adventures-of-Spider-Man-Ride.aspx

    Lead Look Development / Shader Artist.

    London Dungeon - Vengeance 5D Ride, London ( 2011 )

    http://www.youtube.com/watch?v=0YFEc56B4TA

    Huntik 5D Ride, RainbowMagicLand ( 2011 )

    http://www.youtube.com/watch?v=EpRvfR4Vp4U&feature=relmfu

  • CG Artist at Images Chain Animation Studio
    Bangalore, India
    April 2003 - March 2004

    This was my first job in the industry and i worked on various 3D Architectural walk through and Commercial

    projects.

    My role: Modeling, Texturing,Lighting and Comp as well.